@InProceedings{CelesAbra:2010:TeWiRe,
author = "Celes, Waldemar and Abraham, Frederico",
affiliation = "Tecgraf - Computer Science Department, PUC-Rio and Tecgraf -
Computer Science Department, PUC-Rio",
title = "Texture-based wireframe rendering",
booktitle = "Proceedings...",
year = "2010",
editor = "Bellon, Olga and Esperan{\c{c}}a, Claudio",
organization = "Conference on Graphics, Patterns and Images, 23. (SIBGRAPI)",
publisher = "IEEE Computer Society",
address = "Los Alamitos",
keywords = "wireframe rendering, antialiased lines, mipmapping, geometry
shader.",
abstract = "This paper revisits the problem of wireframe rendering, which, at
first, appears to be an easily solved problem. However, the
conventional solution is inefficient and does not result in
high-quality images. Recently, graphics hardware programming has
been employed to achieve high-quality solid line rendering. In
this paper, we present a simpler and faster technique for
wireframe rendering based on texture mapping. Our technique does
not require (but can benefit from) graphics hardware programming
and thus can be easily integrated to existing rendering engines,
while resulting in accurate, high-quality, antialiased, and still
versatile, wireframe drawing.",
conference-location = "Gramado, RS, Brazil",
conference-year = "30 Aug.-3 Sep. 2010",
doi = "10.1109/SIBGRAPI.2010.28",
url = "http://dx.doi.org/10.1109/SIBGRAPI.2010.28",
language = "en",
ibi = "8JMKD3MGPBW34M/3897BL2",
url = "http://urlib.net/ibi/8JMKD3MGPBW34M/3897BL2",
targetfile = "texture-based_wireframe_rendering.pdf",
urlaccessdate = "2024, Apr. 30"
}